1:04 pm, August 25, 2016
Quote:
Originally Posted by ZamboniChaos
Hey there! I just logged a bug report for this issue so the team could investigate. Thanks for taking the time to provide this in [..]
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11:04 pm, August 24, 2016
Original post: http://forums.riftgame.com/general-d...pears-off.html
Your servers clocks are still fast. Event trackers are still showing "-1" minutes for new events as of right now. And [..]
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1:04 pm, June 4, 2016
Hey
So I have been playing around a bit with the multicore renderer, just to see how it performs, if it actually can make use of multiple cores and if the claimed FPS increase was noticeable.
For the [..]
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1:04 pm, April 21, 2016
Hi, my name is Jason, a Senior Field Service Technician at Field Nation. I've been fixing computers and teaching others how to do so for over 16 years. I'm making the ultimate gaming guide to help oth [..]
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11:04 pm, March 31, 2015
Quote:
Originally Posted by BigDataDude
Quote:
Originally Posted by bitnine
... The initial processing clocks in at around 130-160k lines/se [..]
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12:04 pm, January 30, 2015
I noticed that my GTX 670 Gpu won't clock down to idle values after closing down Rift.
Right noiw i have to restart the pc to make it idle again.
This does only occur after playing Rift.
After pla [..]
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1:04 pm, August 7, 2014
First off, the specs:
Intel 3770K water cooled and overclocked to 4.8GHz.
16GB DDR3 RAM slight overclock
512GB Samsung 840 Pro SSD and 2TB Western Digital hard drive (game is on SSD)
2 EVGA GTX 780 Cl [..]
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1:04 pm, July 1, 2014
I've literally just began playing Rift and naturally I put every setting to the max, excluding super sampling as it's not necessary.
For ~10-30 minutes of gameplay, I can play perfectly at 60fps (Vsy [..]
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