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Tacitus: Ground textures, dimension UI do not load in Kilcual dimension.

12:04 pm, December 8, 2017 Quote: Originally Posted by Tacitus Some of the art details did not properly integrate up when the patch was being readied. There will be a fix for it in next week's pat [..] View

Yaviey: [KNOWN ISSUE] Texture splatting & Compass minimap was changed in 4.2 hotfix #

1:04 pm, August 8, 2017 Quote: Originally Posted by Yaviey Quote: Originally Posted by Mordrahan Oh I hope the change on ground textures everywhere in the world WIL [..] View

CM Morgana: RIFT 3.7: Hotfix #15 10/5/2016

11:04 pm, October 5, 2016 Quote: Originally Posted by CM Morgana RIFT 3.7: Hotfix #15 10/5/2016 MECHANICS* We've updated how shield calcuations work.1. 100% shields are calculated first, then all [..] View

RIFT 3.7: Hotfix #15 10/5/2016

11:04 pm, October 5, 2016 RIFT 3.7: Hotfix #15 10/5/2016MECHANICS * We've updated how shield calcuations work. 1. 100% shields are calculated first, then all non 100% shields. 2. All shields now have a 'bleed through' amoun [..] View

Ocho: RIFT 3.7 Preview: RIFT Goes 64 Bit!

1:04 pm, June 30, 2016 Quote: Originally Posted by Ocho While RIFT readies for a public Beta Test of 64 Bit gameplay, RIFT’s Lead Engineer, Dan “Snedhepl” Hollinge [..] View

Ocho: ZorbaTHut Talks Multicore!

11:04 pm, April 28, 2016 Quote: Originally Posted by Ocho Keep up with the amazing progress that we’ve made with Multicore Rendering in RIFT with this latest update from Lead Renderin [..] View

Texture Issues. Lots and LOTS of texture issues!

1:04 pm, May 12, 2015 I'm having texture problems. In CityCore (the level 52-53 area) in the center of the city seems to be some sort of aquaduct. But.. it hasn't got any textures, and my character enters it and runs along [..] View

Invisible objects and missing textures

11:04 pm, October 15, 2014 There was some posts about similar problems, but it seems that there is no straight answer to such issues in forums. Video showing problem:http://youtu.be/0nhHTbVZrkAThe problem:Many objects in game [..] View

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