12:04 pm, December 8, 2017
Quote:
Originally Posted by Tacitus
Some of the art details did not properly integrate up when the patch was being readied. There will be a fix for it in next week's pat [..]
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1:04 pm, August 8, 2017
Quote:
Originally Posted by Yaviey
Quote:
Originally Posted by Mordrahan
Oh I hope the change on ground textures everywhere in the world WIL [..]
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11:04 pm, October 5, 2016
Quote:
Originally Posted by CM Morgana
RIFT 3.7: Hotfix #15 10/5/2016 MECHANICS* We've updated how shield calcuations work.1. 100% shields are calculated first, then all [..]
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11:04 pm, October 5, 2016
RIFT 3.7: Hotfix #15 10/5/2016MECHANICS
* We've updated how shield calcuations work.
1. 100% shields are calculated first, then all non 100% shields.
2. All shields now have a 'bleed through' amoun [..]
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1:04 pm, June 30, 2016
Quote:
Originally Posted by Ocho
While RIFT readies for a public Beta Test of 64 Bit gameplay, RIFT’s Lead Engineer, Dan “Snedhepl” Hollinge [..]
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11:04 pm, April 28, 2016
Quote:
Originally Posted by Ocho
Keep up with the amazing progress that we’ve made with Multicore Rendering in RIFT with this latest update from Lead Renderin [..]
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1:04 pm, May 12, 2015
I'm having texture problems. In CityCore (the level 52-53 area) in the center of the city seems to be some sort of aquaduct. But.. it hasn't got any textures, and my character enters it and runs along [..]
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11:04 pm, October 15, 2014
There was some posts about similar problems, but it seems that there is no straight answer to such issues in forums.
Video showing problem:http://youtu.be/0nhHTbVZrkAThe problem:Many objects in game [..]
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