10:04 pm, November 20, 2017
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Originally Posted by BlazingOctopus
MordrahanWill address those built-in vfx soon, realize the change didn't get applied to some effects which come with the dimens [..]
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12:04 pm, November 10, 2017
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Originally Posted by BlazingOctopus
Thanks for the help! That's consistent with what we've seen here. Will get this up to live in an upcoming update.
J [..]
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10:04 pm, November 3, 2017
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Originally Posted by BlazingOctopus
Hello all! We've made a change on PTS to increase render priority of most visual effects when used in Dimensions. This should [..]
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1:04 pm, October 26, 2017
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Originally Posted by BlazingOctopus
Jamalji,Do you happen to now the actual item name? Would like to see if we can make this happen here. Also, if the collision is [..]
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11:04 pm, June 30, 2017
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Originally Posted by BlazingOctopus
Hi all, thanks for the finds, yes, please post any other problems to the forum and we'll get to them as soon as we're able.
[..]
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11:04 pm, June 29, 2017
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Originally Posted by BlazingOctopus
Hi polynomia,Thanks for pointing that out, this will be improved in an upcoming update. The collision models are optimized for [..]
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11:04 pm, April 28, 2017
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Originally Posted by BlazingOctopus
Will take a look. Some of them with really dark and light areas mixed ended up that way in error, should be biased so the lig [..]
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1:04 pm, April 13, 2017
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Originally Posted by BlazingOctopus
Checked out both of these:The Tuath'de Raiment seems to be working properly for both male and female.Attachment 31309Attachment [..]
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1:04 pm, March 31, 2017
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Originally Posted by BlazingOctopus
Seems like we missed a couple deep dyes. Both of these will be added in an upcoming update and be available to all like the oth [..]
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12:04 pm, March 25, 2017
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Originally Posted by BlazingOctopus
Bishoujo,Good point! We haven't addressed capes or vanity items such as wings in this tint update, but we'll go through those [..]
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12:04 pm, March 1, 2017
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Originally Posted by BlazingOctopus
A lot of these are still being tweaked, and the technique has changed form the first pass already, based on feedback, to preser [..]
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10:04 pm, February 16, 2017
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Originally Posted by BlazingOctopus
Quote:
Originally Posted by Holyroller12
I was wondering if it's technically possible to turn the [..]
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10:04 pm, February 15, 2017
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Originally Posted by BlazingOctopus
Thank you for the feedback! We're trying our best to balance preserving detail vs. providing a more accurate dye colors especia [..]
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10:04 pm, February 15, 2017
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Originally Posted by BlazingOctopus
Hey all! So based on what you've said here we've made some changes to preserve detail better, here's an image showing the chan [..]
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12:04 pm, February 10, 2017
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Originally Posted by BlazingOctopus
We'll take a look at this, thanks for the very specific info, that's really helpful. Curious to look into this one as those eff [..]
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10:04 pm, January 19, 2017
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Originally Posted by BlazingOctopus
Hey everyone! Got a moment to take a breath while being busy-busy on stuff for 3.1+ and I realize I never replied to this oh-s [..]
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11:04 pm, October 26, 2016
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Originally Posted by BlazingOctopus
Big oops, a fix for the glowing wings had some unintended consequences here. Will repair and get it into the next update.
[..]
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1:04 pm, October 22, 2016
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Originally Posted by BlazingOctopus
We will have a solution for this (the wings color) in an upcoming update. The dye isn't affecting the wings internal glow color [..]
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1:04 pm, October 11, 2016
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Originally Posted by BlazingOctopus
Steam jet looks to be fine, but it was adjusted some weeks ago. We'll have to re-push it back through the system to make sure t [..]
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11:04 pm, September 2, 2016
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Originally Posted by BlazingOctopus
As Laeti mentions, Simon has addressed this concern in the linked thread, I hope it makes the experience better for you.
[..]
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1:04 pm, August 19, 2016
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Originally Posted by BlazingOctopus
We're going to make the weather overrides consistent, the blocker volumes will block weather particles (rain, snow) but not cha [..]
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11:04 pm, August 16, 2016
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Originally Posted by BlazingOctopus
Hi, could you give us the dimension name and server, i'd like to see what you're talking about and maybe figure out a solution, [..]
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1:04 pm, July 26, 2016
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Originally Posted by BlazingOctopus
Congratulations to the winners and to everyone who entered. It was a pleasure to be involved in the contest and I would be so h [..]
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11:04 pm, July 18, 2016
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Originally Posted by BlazingOctopus
Quote:
Originally Posted by Marnth
I love the water blocks. You and tacitus are amazing. I am sur [..]
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1:04 pm, July 16, 2016
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Originally Posted by BlazingOctopus
Hey so the new water look isn't wildly popular, we'll look into options. At the very least slowing down the animation speed. It [..]
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11:04 pm, June 9, 2016
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Originally Posted by BlazingOctopus
Consider yourselves heard! No promises (this octopus is not an engineer) but we'll see what we can do.
Jump to post. [..]
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11:04 pm, June 6, 2016
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Originally Posted by BlazingOctopus
We've been looking into this one, trying to get the fog to behave. No estimate on when it'll be fixed but it's on the list of t [..]
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11:04 pm, June 2, 2016
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Originally Posted by BlazingOctopus
Can I get the item name of one (or more) of the ones giving you trouble? Can check a few things on the rendering end.
[..]
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11:04 pm, June 2, 2016
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Originally Posted by BlazingOctopus
These have been fixed to run the right way and will be corrected in an upcoming update.Attachment 28226
Jump to post [..]
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11:04 pm, May 17, 2016
Quote:
Originally Posted by BlazingOctopus
Quote:
Originally Posted by Moriartykicks
Get fires to work, get lighting to work, get spell effe [..]
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11:04 pm, May 17, 2016
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Originally Posted by BlazingOctopus
Odd that those are inconsistent, but we wouldn't want to reduce the scale max at this point because there's surely someone out [..]
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11:04 pm, May 17, 2016
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Originally Posted by BlazingOctopus
There's some updates to terrain paint coming soon in an update, might fix some of these issues. We'll have to figure out the re [..]
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11:04 pm, May 3, 2016
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Originally Posted by BlazingOctopus
Quote:
Originally Posted by Feendish
So...my takeaway from this is that the Stonefield Chapel and [..]
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1:04 pm, May 3, 2016
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Originally Posted by BlazingOctopus
MissGreen which dimension and building combination is giving you the problem? I've gone through several buildings with interio [..]
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1:04 pm, April 13, 2016
Quote:
Originally Posted by BlazingOctopus
Quote:
Originally Posted by Coldsprite
I don't know if there are any devs who are still looking a [..]
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11:04 pm, April 11, 2016
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Originally Posted by BlazingOctopus
Can I ask which kind of objects you're using that might need to have further visibility? It's likely possible to improve distan [..]
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1:04 pm, April 7, 2016
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Originally Posted by BlazingOctopus
Good to hear all the opinions on this, we're going to leave these trees as-is, and make a new set of trees without the color-ch [..]
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1:04 pm, April 6, 2016
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Originally Posted by BlazingOctopus
Amazing detective work on these trees! The color changing foliage in these trees will be fixed, thanks for the great informatio [..]
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1:04 pm, April 6, 2016
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Originally Posted by BlazingOctopus
Good comments on the water, we'll be making a set of water objects without collision in addition to the current ones. Unfortuna [..]
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11:04 pm, March 28, 2016
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Originally Posted by BlazingOctopus
These glowy cubes should go away in an upcoming patch. If any persist please feel free to mention in this thread.Thanks all!
[..]
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12:04 pm, March 17, 2016
Quote:
Originally Posted by BlazingOctopus
These are screen bloom artifacts from our renderer changes that have slipped through the cracks. Thanks, will get on them.
[..]
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